The Artificer Returns In February, we presented a revised version of a new character class: the artificer, a master of magical invention. Today we return to that class, now with even more content! Here’s what’s been...
In our last survey, we asked you which areas of D&D you thought needed expansion, and solicited feedback for the latest revision of the mystic character class and new rules for psionics.
In terms of overall content, feats were far and away the most requested new element. Over 70 percent of you want more feats for your game. Feats also had the least opposition to their expansion. Because we haven’t released any products focused on new feats since the launch of the game, we know there’s definitely some pent-up demand for them. But feats are perhaps the thorniest element to design for D&D, as they tend to span multiple abilities and can trigger weird interactions that the game’s core design can’t always account for. As a result, we’ll be taking things slowly as we explore options and starting points for new feat development.
A desire for more character classes came next behind feats, with spells and races clustered not far behind that. We asked in detail about classes, with the ranger easily leading the pack. The sorcerer and druid were the next most popular choices, followed by the fighter and warlock. The rest of the classes were mostly clustered together, with the exception of the wizard and cleric. Both those classes received much less support for new options, making me suspect that most players would rather see additional spells for those classes.
For a final insight into the info you shared with us, let’s take a look at the top five races and classes in terms of their use in play:
The aarakocra turned out to be the least popular race, while of the non-core races, the goliath led the pack. As well, there’s a big gap between the dwarf and the races that followed, with the tiefling and a few other races following right on the dragonborn’s heels.
The paladin just squeaked by the warlock to capture fifth place. However, unlike with the races, the classes were much more clustered together. To draw a comparison, the least popular class (the druid) was just a point or two behind the dragonborn in usage.
In addition to asking for feedback on the game as a whole, we also solicited input on the mystic class. Overall, the class rated very well and has a strong foundation. Two specific areas that need attention are the class’s Mystical Recovery and Consumptive Power features. Otherwise, the class’s features all hit our target numbers in terms of satisfaction. So with only two elements that need significant work, we’re ready to take the class to level 20 and add in more subclass options. Look for that later this year.
For this month’s survey, we have questions about the DMs Guild, as well as the three options presented in April’s Unearthed Arcana: the revenant race, the Monster Hunter archetype for the fighter, and the Inquisitive archetype for the rogue. Let us know what you think.