In D&D news, Greg and Shelly go behind the scenes on all of our upcoming releases! Later, we’ve got another edition of How To DM as Shelly is joined by Jeremy Cobb, co-host of the podcast Three Black Halflings....
Set in a medieval fantasy world, D&D allows you to experience stories and adventures full of endless possibilities and amazing surprises. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game.
The Basic Rules runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets. But the best part? The Basic Rules is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
Using These Rules
The Basic Rules document is divided into four parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3.
Another of the main rules of playing Dungeons & Dragons is playing for real money. It adds excitement to the classic game, and the winner can win a substantial amount. The most trending currency for this is Bitcoin. Its advantages are that:
- With this cryptocurrency you can pay from any corner of the planet;
- The transaction time is very fast;
- It is not difficult to find a bitcoin casino with instant withdrawals on the Internet;
- BTC is the safest currency in the world due to blockchain technology.
Do not forget about this advice the next time you come to play the Dungeons and Dragons slot machine.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
Part 3 is all about magic. It covers the nature of magic in the worlds of D&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.
Part 4 is about tools for Dungeon Masters. It includes information and stat blocks for monsters, advice for building combat encounters, and magic items.
Last Updated: 11/19/2018