Diabolical dangers await in this adventure for the world’s greatest roleplaying game.
Operating against the player factions, there are no shortage of enemies and villains of the world plotting their own malevolent agendas. Dragons, demonic fiends, and undead all strive toward their own evil aims.
Hill giants are selfish, dimwitted brutes that hunt, forage, and raid in constant search of food.
Hill Stone giants are reclusive, quiet, and peaceful as long as they are left alone.
Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging.
Fire giants have a fearsome reputation as soldiers and conquerors, and for their ability to burn, plunder, and destroy.
A cloud giant earns its place in the ordning by the treasure it accumulates, the wealth it wears, and the gifts it bestows on other cloud giants.
Storm giants are contemplative seers that live in places far removed from mortal civilization.
Demogorgon is the embodiment of chaos, madness, and destruction.
Tiamat's five heads do not argue, and they all share the same goals: Finding a way to escape imprisonment in the Nine Hells.
Members of this cult seek to harness the power of Ogrémoch, the Prince of Evil Earth, and ravage the world with earthquakes, sinkholes, and landslides.
Members of this cult seek to harness the power of Yan-C-Bin, the Prince of Evil Air, and ravage the world with hurricanes, blizzards, and sandstorms.
Members of this cult seek to harness the power of Imix, the Prince of Evil Fire, and ravage the world with volcanic eruptions, forest fires, heat waves, and droughts.
Members of this cult seek to harness the power of Olhydra, the Princess of Evil Water, and drown the world with typhoons, tidal waves, and torrential rain.