Behind every great game designer is … D&D. Rob Daviau, creator of the Legacy type of board game, calls in to speak to Greg and Shelly about where his career in games began: July 1981 with his first session of D...
This week Unearthed Arcana switches gears, going from character options to a rules option for the DM: mass combat. We’ve touched on mass combat before in this column and have created these new rules after receiving your feedback. Please give the new rules a read, try them out in play, and let us know what you think in the survey we’ll provide in the next installment of Unearthed Arcana.
The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.
Warlock and Wizard Survey
Now that you’ve had a chance to read and ponder the warlock and wizard options from a few weeks ago, we’re ready for you to give us your feedback about them in the following survey.
About the Months Ahead
We have a bunch of D&D content for you to playtest, discuss, and mull over. We have enough material, in fact, that we will be releasing Unearthed Arcana multiple times a month for the next few months. Look for the material on Mondays. We’ll take the things you love and refine them, and we’ll take the things you don’t like and either toss them out or rebuild them. Either way, your feedback is invaluable.
Because both of us—Mike Mearls and Jeremy Crawford—are working on Unearthed Arcana for the foreseeable future, the Sage Advice column will be on hold temporarily. In the meantime, Jeremy will continue to provide official rules answers on Twitter (@JeremyECrawford), as well as in the new Sage Advice segment in the Dragon Talk podcast.