In this issue: Our travel special featuring the Tomb of Annihilation, D&D around the globe, and a free Rat Queens scenario!
By Mike Mearls
Three pillars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the combat pillar often supports most of the game’s weight.
As anyone who’s been playing Dungeons & Dragons long enough knows, there’s more than one way to get into a fight.
By Mike Mearls and Jeremy Crawford
Part of the fun of playtesting is seeing how feedback and play can push a design in new directions. In this month’s Unearthed Arcana, we revisit class material that appeared in previous installments: four subclasses...
Over the past few months, we’ve delivered a stream of new content via the Unearthed Arcana column. Some of that content will show up in future products. Other pieces, having been found lacking by the open playtest...
By Jeremy Crawford and Mike Mearls
Last week, Unearthed Arcana returned to being monthly, appearing on the first or second Monday of a month. To kick things off, we looked back at five of the subclasses from the recent series: the barbarian’s Path of...
Last week, we reached the end of a series of weekly Unearthed Arcana installments, which came out for several months. Today Unearthed Arcana returns to being monthly, appearing on the first or second Monday of a month...
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