Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive...
Welcome to Unearthed Arcana, a monthly workshop where D&D R&D shows off a variety of new and interesting pieces of RPG design for use at your gaming table.
You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink.
The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to material designed for specific campaign settings. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.
Waterborne Adventures: The new character options presented in this month’s Unearthed Arcana showcase a simple design approach to adventure on the high seas. These rules include new options for the Fighting Style, Roguish Archetype, and Sorcerous Origin class features, as well as a playable minotaur race from Dragonlance’s world of Krynn. Created to be specifically useful for nautical D&D campaigns, these rules are general enough that they can be useful in any campaign.
The Dungeon Master’s Guide contains the rules for managing ships at sea, along with encounter tables, rules for weather, and other useful tools. By combining those rules with these new options, your campaign will be ready to set sail.