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Traps—how to design and survive them—are the focus of this week’s Unearthed Arcana, which expands on the trap rules in the Dungeon Master’s Guide. Please give the new rules and traps a read, try them out in play, and let us know what you think in the survey we’ll provide in the next installment of Unearthed Arcana, which will be on Monday, March 13.
Give the new options a read, try them out in play, and let us know what you think in the survey we’ll provide next week.
The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.
Mass Combat Survey
Now that you’ve had a chance to read and ponder the mass combat rules from last week, we’re ready for you to give us your feedback about them in the following survey.
About the Current UA Series
We have a bunch of D&D content for you to playtest, discuss, and mull over. We have enough material, in fact, that we will be releasing Unearthed Arcana multiple times a month for the next few months. Look for the material on Mondays. We’ll take the things you love and refine them, and we’ll take the things you don’t like and either toss them out or rebuild them. Either way, your feedback is invaluable.
Because both of us—Mike Mearls and Jeremy Crawford—are working on Unearthed Arcana for the foreseeable future, the Sage Advice column will be on hold temporarily. In the meantime, Jeremy will continue to provide official rules answers on Twitter (@JeremyECrawford), as well as in the new Sage Advice segment in the Dragon Talk podcast.