Three pillars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the combat pillar often supports most of the game’s weight.
With all three pillars in mind, Mike Mearls presents an alternative system for awarding experience points, offering a streamlined XP process based in equal part on defeating monsters, exploring dangerous sites to claim the magic and wealth found there, and interacting with NPCs to shape the flow of the campaign.
|
This Is Playest Material
The material in Unearthed Arcana is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.
|
UNEARTHED ARCANA: Three-Pillar Experience
Nights of Eveningstar - 10/06/2020
In the city of Arabel, the party wine and dine with key figures. Old enemies, new allies, and many mysteries lay ahead of our nobles. Which fork to use will be the least of their worries....
More info
October 2020 - 10/01/2020
The Sage Advice Compendium is the official D&D rules FAQ (download the PDF here), gathering some of the most frequent D&D rules questions and providing answers to them. Today we’re releasing an update to the...
More info