In our opening D&D news segment, Greg and Shelly talk the release of The Wild Beyond the Witchlight as well as get into all the details concerning D&D Celebration heading your way THIS WEEKEND, September 23rd!...
In today’s preview, we look at just one of the rules for helping run your game; this time, the use of poison.
Rules enable you and your players to have fun at the table. The rules serve you, not vice versa. There are the rules of the game, and there are table rules for how the game is played. For instance, players need to know what happens when one of them misses a session. They need to know whether to bring miniatures, any special rules you’ve decided to use, and how to treat a cocked die (a die that lands so that its face can’t be clearly read). These topics and more are covered in this chapter.
Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
In some settings, strict laws prohibit the possession and use of poison, but a black-market dealer or unscrupulous apothecary might keep a hidden stash. Characters with criminal contacts might be able to acquire poison relatively easily. Other characters might have to make extensive inquiries and pay bribes before they track down the poison they seek. The Poisons table gives suggested prices for single doses of various poisons.
The Dungeon Master's Guide
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!