After Greg and Shelly welcome you to the show, D&D Game Designer Dan Dillon joins us for another edition of Meet Your Monsters. This week, we discuss Helmed Horrors. Our special interview this week is with award...
In today’s preview, we look at another of the many tools offered in the DMG—creating a dungeon.
Creating a map for your dungeon is only half the fun. Once you have the layout, you need to decide what challenges and rewards are to be found in the dungeon’s passages and chambers. Any reasonably large space should be stocked with interesting sights, sounds, objects, and creatures.
You don't need to have every last detail of your dungeon plotted out. You can get by with nothing more than a list of monsters, a list of treasures, and a list of one or two key elements for each dungeon area. A room’s purpose can help determine its furnishings and other contents.
For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas.
The Dungeon Master's Guide
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!