This week we introduce new feats to playtest. Each of these feats makes you better at one of the game’s eighteen skills. We invite you to read them, give them a try in play, and let us know what you think in the...
The ranger has been a part of Dungeons & Dragons since almost the beginning, and it remains one of the most popular classes in the game.
However, feedback on fifth edition D&D has shown that the ranger lags behind the other classes in terms of power and player satisfaction. This installment of Unearthed Arcana presents a revised design of the ranger that builds on the class’s unique traits, creating a new set of class features for 1st level to 5th level. These features are designed to make the ranger feel distinct and interesting while still remaining true to its identity within the game.
You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink. For these reasons, material in this column is not legal in D&D Organized Play events.
The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to setting-specific material. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.