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As we continue our way through the Elemental Evil, we look back at the famous village set before the original temple complex itself.
As the introduction read (in fact, a good introduction for all parties starting off in the world!):
Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. You are poorly mounted, badly equipped, and have no large sums of cash. In fact, all you have is what you wear and what you ride, plus the few coins that are hidden in purses and pockets. What you do possess in quantity, though, is daring and a desire to become wealthy and famous.
Thus your group comes to Hommlet to learn if this is indeed a place for adventurers to seek their fortunes. You all hope, of course, to gain riches and make names for yourselves. What the outcome of this will be is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe.
To either hand forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the white of a flock of sheep. Ahead are thatched roofs and stone chimneys with thin plumes of blue smoke rising from them. A road angles west into the hill country there, and to either side of the road ahead are barns and buildings—Hommlet at last! The adventure begins….
And with that, Jason Thompson walks us through the trials of a typical party seeking to gain said riches in the ruins of the nearby moathouse.
Click on the image below for a larger view:
The original Village of Hommlet Moathouse maps, to compare:
About the Author
Jason Thompson (@mockman) is a comic artist, illustrator and D&D player. He is currently designing his first tabletop game, Mangaka: The Fast & Furious Game of Drawing Comics at www.mangakagame.com.