The writer of Planescape: Torment, Mr. Chris Avellone, and Philip Daigle from Beamdog join us to talk about what's updated for the Enhanced Edition and the legacy of the 1999 classic. Hosts Trevor Kidd (@the_trevor...
The writer of Planescape: Torment, Mr. Chris Avellone, and Philip Daigle from Beamdog join us to talk about what's updated for the Enhanced Edition and the legacy of the 1999 classic. Hosts Trevor Kidd (@the_trevor_kidd) and Greg Tito (@gregtito) struggle through Greg's sickness to keep the energy up! Sage Advice - Jeremy Crawford (@JeremyECrawford) discusses at length the complexities of the Druid class feature Wild Shape.
Here’s a guide to when each segment on the podcast begins:
00:00 – Intro with Greg Tito and Trevor Kidd
05:40 – Sage Advice – Wild Shape
51:42 – Interview with Dylan Sprouse
01:20:09 – Outro with Greg and Trevor
Chris Avellone started his career at Interplay's Black Isle Studios division and worked on Planescape: Torment, Fallout 2, the Icewind Dale series, Dark Alliance, Knights of the Old Republic II, Neverwinter Nights 2, Mask of the Betrayer, Alpha Protocol, Fallout: New Vegas, FNV DLC: Dead Money, Old World Blues, Lonesome Road, and South Park. His more recent work includes Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, Torment: Tides of Numenera, and Prey. He is currently working on Divinity: Original Sin II by Larian Studios, Into the Breach with Subset Games (the makers of FTL), and was part of the successful Kickstarter reboot of System Shock with Night Dive Studios and lead designer on Planescape: Torment: Enhanced Edition with Beamdog.
Phil Daigle is a game designer for Beamdog in Edmonton, Canada. He started his career even further afield, at a company called Hermitworks Entertainment in the great white wastelands of northern Alberta. Some notable early smash hits include Space Trader: Merchant Marine, Saturday Night Fever: Dance!, and he was once hired to produce a game for the current President of the United States. At Beamdog, Phil has worked as a producer and designer on great games like MDK2 HD, Icewind Dale: Enhanced Edition, Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Planescape: Torment: Enhanced Edition. He was also the lead designer and project director on Baldur’s Gate: Siege of Dragonspear.
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