It’s hard to believe that we’re on the eve of the release of the first D&D fifth edition product. The Starter Set will be available at Wizards Play Network stores this week, starting on July 3. That day will also see the release of the basic rules for D&D on the Dungeons & Dragons web site.

For the D&D basic rules, our initial release will include character creation. It features the human, elf, dwarf, and halfling for races, along with the cleric, fighter, rogue, and wizard classes, all from 1st level to 20th level. As the Monster Manual and Dungeon Master’s Guide near completion, we’ll add to the basic rules with more material to grow it into a complete game. Our goal is to continue to make updates to the basic rules for D&D until the end of the year, at which point it will be feature complete.

As for the contents of the basic rules, let’s take a peek under the hood to see what you can expect. It’s important to remember that all of this material is drawn from the Player’s Handbook. The basic rules for D&D are not a separate game, but rather are a subset of Dungeons & Dragons.

Races: The dwarf, elf, and halfling each feature two subraces: hill dwarves and mountain dwarves, high elves and wood elves, and lightfoot halflings and stout halflings.

Classes: Each class features one option for specialization. The fighter has the champion martial archetype, the cleric features the life domain, the rogue has the thief roguish archetype, and the wizard has the School of Evocation arcane tradition.

Backgrounds: The backgrounds featured in the Starter Set pregenerated characters are included in the D&D basic rules.

Equipment: The basic rules include the Player’s Handbook equipment chapter in its entirety.

Rules of Play: The D&D basic rules cover combat, using ability scores, adventuring, and the rules for magic, all taken straight from the Player’s Handbook.

Spells: The game provides a wide selection of cleric and wizard spells, from 0-level cantrips all the way up to the most powerful 9th-level spells.

Cleric Spells Wizard Spells
Cantrips (0 Level) Cantrips (0 Level)
Guidance Dancing Lights
Light Fire Bolt
Resistance Light
Sacred Flame Mage Hand
Spare the Dying Minor Illusion
Thaumaturgy Prestidigitation
1st Level Ray of Frost
Bless Shocking Grasp
Command 1st Level
Cure Wounds Burning Hands
Detect Magic Charm Person
Guiding Bolt Comprehend Languages
Healing Word Detect Magic
Inflict Wounds Identify
Sanctuary Mage Armor
Shield of Faith Magic Missile
2nd Level Shield
Aid Silent Image
Augury Sleep
Hold Person Thunderwave
Lesser Restoration 2nd Level
Prayer of Healing Arcane Lock
Silence Blur
Spiritual Weapon Darkness
Warding Bond Flaming Sphere
3rd Level Hold Person
Beacon of Hope Invisibility
Dispel Magic Knock
Mass Healing Word Levitate
Protection from Energy Magic Weapon
Remove Curse Misty Step
Revivify Spider Climb
Speak with Dead Suggestion
Spirit Guardians Web
4th Level 3rd Level
Death Ward Dispel Magic
Divination Fireball
Freedom of Movement Fly
Guardian of Faith Haste
Locate Creature Lightning Bolt
5th Level Major Image
Commune Protection from Energy
Flame Strike 4th Level
Greater Restoration Arcane Eye
Mass Cure Wounds Dimension Door
Raise Dead Greater Invisibility
6th Level Ice Storm
Blade Barrier Stoneskin
Find the Path 5th Level
Harm Cone of Cold
Heal Dominate Person
Heroes’ Feast Dream
True Seeing Passwall
7th Level Wall of Stone
Etherealness 6th Level
Fire Storm Chain Lightning
Regenerate Disintegrate
Resurrection Globe of Invulnerability
8th Level Mass Suggestion
Antimagic Field Otto’s Irresistible Dance
Earthquake True Seeing
Holy Aura 7th Level
9th Level Delayed Blast Fireball
Astral Projection Finger of Death
Gate Mordenkainen’s Sword
Mass Heal Teleport
True Resurrection 8th Level
  Dominate Monster
  Maze
  Power Word Stun
  Sunburst
  9th Level
  Foresight
  Imprisonment
  Meteor Swarm
  Power Word Kill
  Time Stop

Mike Mearls is the senior manager for the D&D research and design team. He led the design for 5th Edition D&D. His other credits include the Castle Ravenloft board game, Monster Manual 3 for 4th Edition, and Player’s Handbook 2 for 3rd Edition